As a nineties child, I spent a great deal of my money, and an even greater deal of my time, on the Tomb Raider games. We loved the games because they were fun and walked the perfect balance difficult puzzles and great action. I remember being disappointed in both 2001 and 2003 – with the release of the first two Tomb Raider films (Lara Croft: Tomb Raider and Lara Croft: Tomb Raider – The Cradle of Life). While these films were entertaining and highly stylized, the films were unmemorable. And they lacked the genuine qualities which made the games so damn good.
Film’s based upon video games have always sucked, and the bar is set perpetually low. Whether we were watching Resident Evil, Doom, Silent Hill, or Hitman; regardless of how great the gaming franchises have been, these films have all turned out to be disappointing. Part of the reason is, that video game inspired films have, and always will have, the challenge of condensing a story told via twenty-six of hours of game play into a two-hour feature film. This is not an easy task. But Tomb Raider shows us how it is not as difficult as we previously imagined.